Alhexx' Final Fantasy 7 RSD Format Description 1.0 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I think that everyone who is reading this document has already read the HRC description... but okay. The RSD files (I think RSD stands for "Resource Data") contain some useful info for a FF7 Field Model. I don't wanna talk too much, let's see how it looks like. Oh, and they're plain text files as the HRC files. This is "acaa.rsd", the RSD File for Yuffie's Head: -- fILE sTART -- @RSD940102 # Output by SGI RSD fileset library libRsdObj. PLY=ACAB.PLY MAT=ACAB.MAT GRP=ACAB.GRP # Texture files NTEX=3 TEX[0]=ACAC.TIM TEX[1]=ACAD.TIM TEX[2]=ACAE.TIM -- fILE eND -- The first line seems to be an ID. It is always "@RSD940102". The Second line is a comment. Every line beginning with "#" is ignored by the engine. PLY=x Tells you the Polygon Mesh File (.p Model) for this model. MAT=x The Material File for this Model. GRP=x The Group file... You might wonder why "PLY", "MAT" and "GRP" ?? Well, I wonder, too. All RSD files I have seen had the same file for "PLY", "MAT" and "GRP", since this info is all stored in the .p File... NTEX=x This line is telling how many textures this model uses. Usually it is 0, and there are no more lines. However, in our example it is 3, and there are 3 textures in here. TEX[x]=y You can see this as an array telling you the filenames for the textures. However, if you want to have the "real" filename, you'll have to replace "TIM" by "TEX" "ACAC.TIM" --> "ACAC.TEX" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wasn't very difficult, was it? ~~ Greetings Fly Out To: ~~ Darkness Ficedula Kaddy #17 Kaoru S. Night Mirex Phaeron Qhimm Sephiroth 3D ShinRa Inc. The SaiNt ... and everyone I've forgotten! Visit or contact me: -------------------- Home : http://www.alhexx.com Forum : http://forums.alhexx.com Mail : alhexx@alhexx.com - Alhexx 23:21 2002-11-15